Post 2 (week 2)
I found Scott McCloud's Understanding comics to be quite incitement and took extra time this week to reread it a couple of times. While I have been reading graphic novels and comics for quite some time and this further clarified some of the patters i had begun to notice in reading through comic series. One thing that i had wondered for quite some time was why on most comics, a semi-realistic/ shaded style was used instead of the full realistic style, and now, it makes full sense. Ive generated storyboards and beat sheets but hadn't tried to push the series of panels much past this step, realized pretty quick after playing with the idea after reading this and seeing just how much it takes to render a character scene to scene and it was surprisingly laborious. Similarly to the Traditional Animation Courses here at Ringling, simpler is safer when trying to re-draw a character from panel to panel, on top of the less rendered character appealing to a broader audience. I hadn't c...